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< Games: Flashcard Games / Test-Try Games / Bingo Variations / Other Games >

 

BINGO Variations

Out of all the games you could use to make teaching more fun, BINGO is one of the best. Kids of all ages, and even adults, enjoy this simple game. At the same time, the players have to recognize the numbers or words that are being called out, and so there is a good deal of teaching potential in BINGO.

BINGO is so effective that we've created a couple of variations to make it more interesting. One is "Do you have? Bingo." Another is what we call a "Bingo Board Game," and is a more involved variation.

Do You Have? BINGO
BINGO Board Game


 

Do You Have? BINGO Game

Materials: BINGO sheets, flashcards that go with BINGO sheets, poker chips
Participants: Two or more students

TEACHER: Take half of the set of flashcards, and leave the other half for later in the game. Each student has a BINGO sheet.

To start the game, the first student chooses any one picture from the BINGO sheet and asks you a question from it: Do you have the WATERMELON? Look through your flashcards and see if you have the flashcard they asked for. If you do, they get to mark that picture with a poker chip. If you do not, they don't get to mark anything. Either way the first student's turn is over, and it is the second student's turn to ask a question.

Students are allowed to ask the same Do You Have? question as the student before them, but they don't have to.

The students race each other to see who can get a BINGO first. About halfway through the game, switch to using the other half of the flashcards just to change things around.

The game ends when one student gets a BINGO.

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BINGO Board Game: Do You Want?

Materials: BINGO sheets (4 by 4), Toy Soldiers, dice, poker chips
Participants: Teacher and one student (or more than one student taking turns)

TEACHER: In this game, you are racing the student (or students) to see if you can get a BINGO before the student moves all his Toy Soldiers into the Safe Zone. Both the teacher and the student have a BINGO sheet. To start the game, the student lays out his bingo sheet flat as a BINGO board.

The BINGO board: The top left corner of the BINGO sheet is the Starting Point for the student's Toy Soldiers. The four middle squares of the BINGO sheets are the Safe Zone for the Toy Soldiers. Toy Soldiers move around the BINGO board starting at the top left corner square, and moving around the outer edge until they reach the Safe Zone.

The student starts the game by rolling a die. The student then moves one Toy Soldier along the Bingo board the number of squares rolled. Next, the student asks a question. This question will be asked about the square that the Toy Soldier landed on. For example, let's say the student rolled a three. The student would move the Toy Soldier three spaces, onto the BLUE STAR square. The student would then ask: Do you want the BLUE STAR?

When the student asks this question, look at your BINGO sheet. If you have that picture on your BINGO sheet, answer "Yes!", and place a poker chip on that picture. If you DO NOT have that picture on your sheet, then the student gets to place a poker chip underneath his Toy Soldier, covering the picture.

The student then rolls the die again. The student moves the Toy Soldier, and asks another question: Do you want the ORANGE TRIANGLE? Either you or the student must mark their BINGO sheet after each question.

When the student gets his first man in his Safe Zone, he still asks the question. But, the next time the student rolls the die, he moves his second Toy Soldier from the starting point. The student SKIPS EVERY SQUARE COVERED BY A POKER CHIP when moving his second Toy Soldier. The same is true of his third and fourth Toy Soldiers.

The game ends when EITHER: You get a BINGO. In this case, you win the game. OR: The student gets all his men into the Safe Zone on his BINGO board. In this case, the student wins.

Variation: This variation requires a set of flashcards that go along with the BINGO sheet, and makes the game a little bit easier for the student. If the student asks a question and you have the picture they asked about, you can let them pull a card out of the deck of flashcards. If the student has the flashcard's picture on their BINGO sheet, they get to mark that picture on their sheet with a poker chip. If the student doesn't have that picture, they don't get to mark anything, and the game continues.

Team Variation: You can also play this game with several students as a team. In this case, each student gets a chance to roll the die and move the Toy Soldiers in turns. The students lose or win as a team.

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